Download Hikaru No Go

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Author: Ichiro SakakiPublisher: J-Novel ClubISBN: Category: Young Adult FictionPage: N.AView: 9670THE NEW GIRL IN TOWN On the far side of a mysterious wormhole somewhere in Japan is a fantasy world, and in it, a country called the Holy Eldant Empire. Amutech is a company established to bring otaku culture to the people there (or maybe foist it on them), and now it’s getting a new staff member: Hikaru, who comes in as assistant to the general manager, Kanou Shinichi. She’s also strikingly beautiful, a heckuva communicator, and almost immediately a big hit at both the palace and the school. Eldant will only get even more otaku on her watch, but the beloved cultural export starts to show a dark side, too. At the same time, something is happening in the Eldant Empire, and Shinichi may be in danger (again).

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What can he do? Raising an Autistic ChildAuthor: Keiko TobePublisher: Hachette UKISBN: Category: Comics & Graphic NovelsPage: 528View: 3864For Sachiko and Masato, it seems like only yesterday that their children, Hikaru and Kanon, were little. But these days, Kanon is about to start elementary school, while Hikaru is getting out into society and going to junior high by bus. Time may fly, but in the outside world, some of Hikaru's actions that were acceptable at home or in his elementary school Special Ed classes just aren't anymore. Co-op definition. When one of these habits creates chaos during the morning commute, Sachiko has to find a way to clear up a serious misunderstanding with Hikaru's fellow commuters and take steps to curb any behavior that might stand in the way of Hikaru living in the world as 'a cheerful, working adult.' Furthermore, dealing with the negative attitudes that others - including her mother-in-law - have about Hikaru begins to take its toll on Sachiko, especially with Masato occupied at work.

Will the stress of facing new challenges presented by Hikaru's autism drive a rift between the two? Author: Michael Pawuk,David S. SerchayPublisher: ABC-CLIOISBN: Category: Language Arts & DisciplinesPage: 719View: 4608Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. Introduces users to approximately 1,000 currently popular graphic novels and manga. Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes.

Helps librarians build and balance their graphic novel collections. Author: John FairbairnPublisher: Courier CorporationISBN: Category: GamesPage: 96View: 2871Known as Wei Ch'i in China, where it originated 4,000 years ago, the territorial board game of Go is enjoyed today by millions of people the world over. Its rules are simple, but it bears endless possibilities for complex strategic maneuvers-in fact, it's reputed to be beyond the capacity of computers! Manuals for Go are hard to come by; this introduction initiates newcomers and also helps experienced players to hone their skills. 'Go is for everyone,' notes the author. 'Judgment and experience are at least as important in Go as mental agility, and young and old are equally represented at even the highest and most strenuous levels of the game.' This easy-to-follow guide assures players of a fresh appreciation for an ancient game.

124 diagrams.

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Hikaru no Go started as a manga series created by Yumi Hotta and featured illustrations by Takeshi Obata. It was published by Shueisha starting December 1998 and ended July 2003 in Shonen Jump magazine. An anime adaptation was directed by Tetsuya Endo, Jun Kamiya and Shin Nishizawa under Studeio Pierrot and aired starting October 10, 2001 and ended March 26, 2003 on TV Tokyo. An anime special, Hikaru no Go: New Year Special, aired on January 3, 2004.Hikaru no Go PlotHikaru was looking around in his grandfather's shed when he stumbled upon a Go board that is haunted by Fujiwara no Sai, a Go player from the Heian era who wishes to achieve the Kami no Itte (God's Hand/Divine Move). Because Hikaru was the only person who can see the blood on the board, it also meant that Hikaru was the only one who can see and hear him and proceeded to live within Hikaru's mind. Hikaru refused at first, but the appearance of a rival motivated and helped develop his natural talent for the game.Hikaru no Go Characters- At the start of the story, he is a sixth grader who had no interest in Go.

He was persuaded by Sai to at least learn the basics and let him play once in a while. His passion for Go was sparked when he encountered Touya Akira, a young Go prodigy who became Hikaru's rival throughout the story.- He is the son of Touya Kouyou, one of Japan's best Go player. He is a progidy and Hikaru's rival. His interest in Hikaru started when they played a game together and was amazed by Hikaru's impossible strength. He became a professional Go player a year before Hikaru did.- He was once a Go teacher for the emperor, but he was unable to reach his dream of being able to play the Divine Move when he was alive. He is the ghost that haunted the Go board that once belonged to Honinbo Shusaku, a famous (real-life) Go player whom Sai possessed before Hikaru.

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He holds a rivalry against Akira's father, Touya Kouyou. Throughout the series, he taught Hikaru his and pestered him to let him play Touya Kouyou to achieve his dream.Hikaru no Go Similar Series1.Saki2.Chihayafuru3.Hajime no Ipposource: Zerochan; written by Bootan.

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