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Hari ini EA mengeluarkan sebuah pengumuman baru. Bagi para gamer yang memutuskan untuk membeli Medal of Honor versi limited edition, maka nantinya akan mendapatkan akses ke beberapa senjata eksklusif dalam game ini. Senjata tersebut adalah senjata MP7. Selain itu, gamer juga akan mendapatkan akses lebih awal terhadap TOZ-194 dan shotgun 870MC2, dimana senjata ini hanya bisa didapatkan saat kamu sudah memiliki peringkat yang cukup tinggi.Versi Limited edition tersebut sekarang ini sedang dijadwalkan akan dikeluarkan pada saat yang bersamaan dengan versi standar di Xbox360, PS3 dan PC. Game tersebut akan dirilis pada tanggal 12 Oktober 2010. Selain itu, perlu diketahui juga bahwa dalam versi Limited edition untuk PS3 tersebut, kamu juga akan mendapatkan versi remastered dari Medal of Honor Frontline. Semuanya ini berkat adanya perjanjian antara Sony dengan EA yang telah diumumkan sebelumnya di acara E3 2010 kemarin.'

Akses untuk senjata seperti MP7 akan memungkinkan gamer untuk merasakan sendiri peralatan yang dikembangkan oleh Special Operations Community,' kata Greg Goodrich, Executive Producer dari Medal of Honor. 'Dengan beratnya yang tergolong ringan, kecepatan menembak yang tinggi dan kemampuan senjata tersebut untuk menembus armor yang dikenakan, senjata MP7 ini mirip seperti pistol biasa, tapi memiliki kekuatan yang setara dengan sebuah senjata rifle.' Yang menariknya lagi, paket limited edition tersebut memiliki harga yang sama dengan versi normalnya. Perbedaannya hanya terletak pada paketnya serta beberapa senjata yang telah kami jelaskan diatas. Jikalau memang benar seperti itu, lalu apa gunanya merilis versi normal edition?

( KotakGame). Gak mungkin para gamer gak kenal dengan game yang bergenre life simulation yang satu ini.

Yup, The Sims. Game yang bertemakan simulasi dari kehidupan nyata manusia ini sudah terkenal di kalangan gamer dari versi lamanya The Sims hingga The Sims 3. Yang uniknya dari game The Sims ini adalah keunikan dari setiap patch yang keluar untuk masing-masing versi.

Baik untuk The Sims, The Sims 2 maupun The Sims 3. Contohnya saja The Sims: Makin' Magic, The Sims 2 University, dan yang terbaru adalah The Sims 3 World Adventures. Nah kali ini blog ini akan mengulas tentang preview The Sims 3: World Adventures secara singkat. It's fitting that prominently features Michael Jordan. After all, His Airness is the greatest basketball player of all time and NBA 2K11 has the greatest feature set of any basketball game ever made.

Note that I didn't call this the best basketball game of all time. That's because the PC version wasn't optimized and, frankly, runs poorly marring what should be basketball perfection.The amount of work put into the features of 2K11 is staggering - perfect recreations of Jordan's historic games, streamlined controls, NBA teams that play and feel like their real-life counterparts, a franchise mode that includes sensible GM logic and intelligent team building.

But little time was spent making sure the PC version ran smoothly. And no matter how cool your presentation and feature set, if the framerate isn't solid, it's tough to keep playing.

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When you first start NBA 2K11, you get a slick visual treat hyping the greatness of Michael Jordan. And then the game transports you into the tunnel of Chicago Stadium for Game 1 of the 1991 NBA Championship. Jordan turns to look into the camera, right at you, and asks, 'Are you ready?' Then he turns, runs out onto the court and the magic of NBA 2K11 begins.

Before you ever see a menu, ever create a franchise, ever even get a whiff of all that 2K11 has to offer, you're playing in the finals with the Bulls, battling Magic Johnson and ushering in a new era in NBA history.Unquestionably, the highlight of NBA 2K11 are the Jordan Challenges. MJ's greatest games are legendary and you get to relive them, tasked with equaling his stat lines.

Can you average 11 assists in the '91 series against the Lakers? Or drop six treys and score at least 35 points in the first half against Drexler and the Trail Blazers to earn the famous Jordan shrug? Or light up the Knicks for 55 points in Jordan's return from retirement?created each of these 10 memorable moments with a surprising level of detail. The commentary for every game is custom-fitted with discussions on Jordan's potential in 'The Arrival' game and talk of how much John Starks has frustrated Jordan in the 'Double Nickel' game in Madison Square Garden. Each game is a window into NBA history and won't just give you an appreciation for No. 23's greatness but the quality of teams he went up against. Magic, Ewing, Dominque - they play as they did in their prime.

No opponent is a chump, even if Michael is destined to beat them all.Complete all 10 Jordan Challenges and you can play a special version of the My Player career mode, bringing a rookie Michael Jordan into the current League to develop his talent and see how he stacks up against today's greats. Put him on the Heat if you want to be really unfair to the rest of the League.The quality presentation continues outside of the Jordan-specific elements. There's a slick half-time show that accurately sums up the game and a really hot Player of the Game presentation when the final buzzer sounds.

My favorite, though, is a fairly hidden (but awesome) feature you can find at the end of games called Pressbook. This is a slideshow gallery of photos (usually around 50) from the game. These snapshots often pick the best moments at compelling angles and can be uploaded for others to see. Posterize someone online? You've got a snapshot of it waiting for you at the end of the game. Jordan in the Flu Game.More importantly, most of the NBA has been accurately captured.

There are hundreds of unique animations for players tons of nice little touches. I was playing against the Lakers, and Kobe threw down a slam but landed off-balance.

As he regained his balance, he extended his arms and did his little airplane move he throws out on very rare occasions. I watched Greg Oden shuffle down the court like an old man who'd lost his cane. I'm not trying to knock on Oden, but that's exactly how he checks out of plays when he's crashed the boards on the other end!This isn't the first hoops game to throw in some flair on marquee players, but the unique traits extend to the bench. I know we toss around the phrase, 'It looks like a real game' too often, but this time I mean it - I watch probably a hundred NBA regular-season games a year (I'm hardcore, baby), and 2K Sports got this right.Sure, there are a few mishaps along the way.

Don Nelson looks like a melted marshmallow and Kobe looks like an alien, but the good far outpaces the bad. Add to the mix dynamic crowds that slowly fill in during the first quarter or don't even show for a Bobcat's game and you have the most accurate portrait of the NBA to date.

And that 2K Sports got not only the current era but a decade's worth of MJ's history right is pretty impressive.Of course, none of this means squat if plays like crap. Presentation and a cool Jordan mode didn't absorb all of ' time. Plenty was done to refine and improve the gameplay. I have to imagine the goal was to fool you into thinking you were actually playing in the NBA. Mission accomplished.If you've played past NBA 2K games, you're in for a shock when you first play NBA 2K11.

This game is no joke. The AI has been upgraded even on the lower difficulties to keep you on your toes. These guys are ball hawks and will snatch errant outlet passes, clog the passing lanes, and make it tough to get the ball inside.

And if your defense isn't solid? You're gonna get destroyed. Doing what he does best - marrying hot actresses.Some of this is a bit artificial. Unless I missed it in the Hornets' media guide, Peja Stojakovic is not psychic. So it's probably impossible for him to have his back to a passer, running full speed across midcourt and know instinctively to stick out his arm and grab a well-thrown outlet pass - and yet he can in 2K11. If there's anything that frustrates me about 2K11, it is these few little moments when the game is clearly overcompensating for the way people want to play. Yes, people throw long passes.

But, you know what? So do some fastbreak teams. Denying that part of the game, making it too easy to snatch balls going through the lane, breaks the beautifully crafted realism of 2K11. It's cheap, and it makes the game harder than it should be.That said, once I got myself in the mindset of playing a bit less up-tempo and a bit more under control, the rest of the NBA 2K11 experience is something special. The level of challenge (which extends far beyond pass-snatching defenses) is necessary in order for NBA 2K11 to pull off its greatest feat - making a game play exactly like the real thing.

Players make proper defensive switches, key on mismatches on offense, and generally bring it all four quarters.Switching (when two defensive players swap who they're guarding to gain better defensive positioning) has long been the Achilles heel of basketball sims. No one has done it right (most don't do it at all), but 2K11 does. And if you aren't active with this when you're controlling the defense, you can get burned. The AI takes advantage of defensive mismatches with regularity. When Steph Curry accidentally ends up face guarding Dwight Howard, it's a scary moment as a player.

I actually said, 'Oh s-' right before Howard plowed over me for the dunk, the foul and the Pressbook screenshot.Playing against the Lakers feels different than playing against the Mavericks, not just because of the personnel, but because of the way these two teams play. Because of their coaches. Because of the way they sub and how they set up their offenses.

Last year's NBA 2K10 did a solid job of getting the individual players right. This year, 2K11 got the teams right. Also improved are the control mechanics. There have been a ton of tweaks and a simplification of things like IsoMotion - for breaking ankles - but the basic gist is that you now have 1-to-1 control over every movement and you won't find yourself making moves you didn't intend to make.

The days of easily shaking a defender out of his shoes and dunking on every play are gone, but the level of control is outstanding. And most of the time, when I screw up, it's because I made the wrong choice, not because the game boned me.The one exception is the stick passing mechanic. Selecting a target and passing, works well, but it's a bit loose. Sometimes I think I'm aimed at the player I want and then, because of the slight movement of my thumb against the stick, I veer off and throw the pass to someone else. When you mix in the ridiculous ball-hawking nature of the AI, well, I got hosed a few times.

Fortunately, you can also use icon-passing for better accuracy, which helps a lot when using the easy (and great) play-calling system.I'll also warn that there are still a few bugs out there and times when the AI will do weird things, but these are pretty rare. Dominique caught a pass at the arc, then took two steps back and shot one of the dumbest three's in history for no apparent reason. On a fast break, Tony Parker stopped at the foul line to shoot a jumper (that he missed) even though no one pursued him past mid-court. NBA 2K11 plays like a dream 99 percent of the time.

But there's still that 1 percent when things go sideways.This 'real NBA' feel carries over into the other modes. The Association mode has a stylish new look and, more importantly, working trade AI. The virtual GMs build teams based on their coach's style and are smart enough not to trade their best player for some scrub. The Heat won't trade D Wade just because you throw some draft picks and some random talent their way. But the Trail Blazers will gladly give up Oden or a pick if you can offer them a player they feel is the missing piece that can make them true contenders.

Three team trades are in and free agents have different motivations for signing - so you can't just throw money at everyone and expect to earn their John Hancock.I've gone through a few different seasons with different teams and tested the smarts of a number of GMs. I have to say, I got swindled once on a draft-day deal by the AI. Usually in NBA 2K games, the League looks like a joke by year three, but not this time.

No team had five starting point guards. The Nets didn't suddenly win the Championship and the Heat didn't trade LeBron to Minnesota for Wesley Johnson, Michael Beasley, and the rights to Paul Bunyan. This is as good a franchise mode as I've played, even though there's little recognition by the commentators to previous NBA champs or MVP winners as the years go by.On the surface, the online functionality is similar to last year, with leagues available as well as the ability to create 'crews' to play with online. The important things is that online play has been improved over last year's version, which had some serious performance issues. In the games I played, things ran smoothly, though it's hard to say what will happen once is out with the masses and there are thousands on 2K's servers at once. We'll update you on the status of online play and how the Leagues are shaping up a week after NBA 2K11 has been in the wild.

And lastly, there's My Player. And I say lastly because it's really the only mode that isn't up to snuff. There have been a number of improvements this year, including tracking of fan support for your created player, but there's a lot of work to be done to make My Player great.

It takes far too long to get your player to the NBA and even longer still to get him some decent skills. I want to play as a young stud in the NBA, not as a desperate D-Leaguer hoping for a shot. The path should not be getting to the NBA, but where I take my career from there.I doubt many will bother to stick it out with the slow-paced My Player mode. It's too bad, because once you do make it, a lot of cool things happen. You get press conferences where reporters ask valid questions like 'How do you feel about Kobe taking the last shot?'

Or asking you to comment on rumors that you demanded a trade. You choose the type of response you want to give and that affects how your teammates feel about you, how the fans around the League view you, and if your home crowd supports you. This can lead to teammates refusing to pass you the ball if you're a jerk and fans chanting 'Trade him!' If you seem ungrateful. NBA 2K11 is a love letter to basketball fans.

If you don't follow hoops, a lot of the subtleties will be lost on you. And if you are looking for a loose, fun, crazy dunkfest experience like NBA Jam, you're going to get hosed. But if you are serious about basketball, this will fill a long-standing void in your hoops-loving heart. This is the NBA.

No one else has come close to representing it in such great and accurate detail as this.Honestly, the stuff with Michael Jordan is reason enough to pick up NBA 2K11. The fact that 2K Sports did so much more with this game and improved it so greatly over last year's title is stunning. This isn't just the best basketball game ever; it's the best sports game of this generation.10PresentationUnparalleled recreation of the NBA. The Jordan Challenges bring historic moments to life with incredible detail. Pure awesome.8.5GraphicsGreat animations, it runs smoothly in every mode, and many of the player faces look solid. A definite ding for botching Kobe and a few other stars.9.0SoundThe custom commentary for the Jordan games is fantastic. Even regular season games are solid, though there's some repetitive dialogue.

The soundtrack is sweet.9.0GameplayJust about nailed it perfectly. A few bugs and AI blips, plus an overly aggressive defense are the only issues.10Lasting AppealThe Jordan stuff could be a game in itself. Then you get an awesome franchise mode, the slow, but rewarding My Player mode and solid online play. The popular children's series of books 'A Series of Unfortunate Events', is coming to the theater soon in the form of a movie based on the first few in the series, and Activision, in partnership with DreamWorks, Paramount and Nickelodeon, has published a game based on the movie for the Xbox, PS2, GameCube, GBA and PC, all of which have been developed by Amaze Entertainment. The console versions are pretty similar across the board (not sure about the GBA version), but the PC version is a little different in terms of gameplay, even though the story elements are the same. Lemony Snicket's: A Series of Unfortunate Events is based on the first books in the series, so players will follow the early travails of the Baudelaire children, Klaus, Violet and Sunny.

After becoming orphans due to the tragic death of their parents in a fire, the children are sent to live with their Uncle Olaf, who has nefarious designs on their fortune. He is a very eccentric actor who lives in a run-down Victorian mansion in England, along with some equally strange house-guests. Like many good children's books, all is not well in the children's world, and sad things keep happening to them.

These books treat these events with a decided tongue-in-cheek sense of humor, which is very effective. Unfortunately, this delightful irreverence just doesn't come across very well in the PC version of the game, despite the occasional narrator remarks that draw on this same type of dry, witty humor that is found in the books, on the lines of these editorial comments from the author Lemony Snicket, 'I'm sorry to say that the book you are holding in your hands is extremely unpleasant. It tells an unhappy tale about three very unlucky children. Even though they are charming and clever, the Baudelaire siblings lead lives filled with misery and woe. In the computer game, the three children must complete various tasks based on situations and localities from the book and movie. These are presented as a mixture of action and adventure elements, with most of the emphasis on the adventure mode. Mostly, the Baudelaires will have to collect a list of items for each task, and can also collect health powerups, possible weapon projectiles, poster awards and letter tiles.

Sometimes, they have to deflect various hazards, either in the form of Olaf's friends and henchmen or an unpleasant type of creature, by shooting them with projectiles from one of Violet's inventions. Klaus, Violet and Sunny each have different abilities that at first appear to affect the gameplay, but in reality they all pretty much play the same. Each character will hunt for the items on the list, by searching rooms, and walking and jumping across slightly treacherous ledges and boxes. The only difference is that Violet makes inventions and Sunny can bite things with her teeth, but this doesn't affect the gameplay; Violet's invention skills are only demonstrated in cut scenes when all the items she wants are found, and Sunny's biting method has basically the same effect as the others using their weapons to smash things open. Klaus and Violet both use the same weapons and collect things the exact same way. The console versions feature Sunny in 2D simple platform levels, but that is apparently not the case with the PC version, at least not in any of her levels that we have played so far. The game control is quite difficult.

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Players have to use the keyboard directional keys for movement and jumping, and the mouse for actions like picking up things and shooting things. While the platforms are simple in design, they're made much harder than they should be by the awkwardness of the utilization of the keyboard, which has the characters moving in jerky diagonal movements with each directional change, instead of a smoother, more 'curvy' method of traveling that might have been possible playing with a gamepad's directional stick (there didn't appear to be an option for a gamepad, but this review copy didn't come with a manual; however, we couldn't get our gamepad to work with the game). A strange design in the control is the method used for finding 'hotspots'.

Players can click the mouse on interesting items, which elicits an 'eye' icon, but this icon is tied to the camera viewpoint of the character, a couple of inches above his or her head. This may have seemed like a great idea to the designers, but the execution is less than desirable. Oftentimes, the character's head is in the way of the object, and players have to keep maneuvering the character back and forth and around to get the 'eye' icon centered on the item. Also, doors are a big problem for the characters, which often open right on top of the character, who then has to be walked around the door to get through.

Cabinet doors are another problem, as the 'eye' icon has to be used to open them, but then the viewpoint often doesn't allow a good view into the opening, which again usually means the character has to be moved so players can see into the space. While there are many good features about this game, mostly to do with the appearance and quality of the animation and graphics, plus the amusing, occasional asides from the narrator, the gameplay itself is less than a pleasant experience. Even aside from the control problems, the game just isn't very engaging. As an adventure game, it quickly becomes old collecting endless lists of items, and there is no dialogue with other characters, or even any comments from them as they look at things, unlike other children's adventure games such as Pajama Sam or Nancy Drew.

As an action game, the action is very simple and spaced out; there's no excitement as is found in Shrek 2, SpongeBob Squarepants: The Battle for Bikini Bottom, or Harry Potter and the Chamber of Secrets, which is the most similar to this game, probably because it was developed by the same company (KnowWonder, a division of Amaze Entertainment), but is a much more fun game. Though many games today take elements from existing titles and try to put their own spin on them, this form of imitation isn't always a bad thing. There's something to be said for honing a concept. But the possibility that the new twist on an old formula won't actually improve the overall product certainly exists.

The Punisher, a long-running Marvel Comics franchise about a vigilante trying to save the world from being overrun by scumbags, is no stranger to this concept. Back in 1993, the character appeared in an arcade game from Capcom that basically started with Final Fight as a template, and then dropped in The Punisher, Nick Fury, and so on. It wasn't so great. Now, THQ and Volition have delivered a new game with The Punisher name.

While it attempts to put its own spin on the third-person shooter genre by adding sometimes-gruesome interrogation sequences, this game is, more or less, Max Payne without the bullet time. Well, perhaps 'without the bullet time' isn't entirely accurate.

The Punisher can go into 'slaughter mode,' which slows the game down a bit. Slaughter mode is slightly unique in that, while in it, you'll regain some of your health and drop your guns in favor of a never-ending supply of knives that you can throw into the faces of enemies with stunning accuracy. The other twist to The Punisher is that you can grab any enemy for use as a human shield.

Though doing this slows down your movement so much that it's only occasionally useful, once you've grabbed an enemy, you can choose to interrogate him. This brings up a little tension minigame, in which you have to work the mouse just right to keep a line in the proper section of a meter for three seconds.

Once you do this, the perp will crack and tell you what he knows, and you'll get a little health boost for your trouble. Most enemies know next to nothing, and interrogating the average bad guy will get you one of only a few phrases per level. But some enemies yield more-interesting results, and these guys are clearly marked with a skull over their head, so you'll know to deal with them dead last. The Punisher's family was wasted by the mob, and he's out for revenge. Unless you're already a fan of the character, that's all you really have to go on at the outset of the game. The story is told via a series of flashbacks. It seems that Frank Castle's finally been caught at the end of a three-week spree of crime fighting, though the NYPD sees his vigilante tactics in a slightly different light.

The game opens with The Punisher being interrogated by the authorities in a little room on Ryker's Island (not to be confused with Rikers Island, the real-life prison). They talk him through the last three weeks, fading out to gameplay at certain points. You start out merely taking on the mob, which happens to be running a crack house and a chop shop in your neighborhood. Eventually, murdering your way up the mob's chain of command leads you to a much bigger terrorist plot. Players will find somewhere between 10 and 15 hours of action here the first time through, with the variance in time largely decided by your skill at getting headshots. The game gives you medals based on your performance, and you can choose to reenter levels with specific challenges to complete, though these additions don't really provide enough reason to go back to the game after completing it. You do most of your killing with a variety of firearms.

You'll begin with only a pair of pistols, but your arsenal grows quickly. You'll have a handy array of assault rifles, submachine guns, and pistols, as well as some more-specialized weaponry, like a rocket launcher, a flamethrower, and grenades. While some weapons certainly have their place-there are a few spots that are much easier if you're toting a sniper rifle-the minute-to-minute fighting that you'll spend most of the game engaged in doesn't require a lot of firepower as much as it requires a steady hand. You can zoom in with most weapons for more-refined aiming, and headshots are most definitely the order of the day.

With the game's fairly boneheaded artificial intelligence constantly standing still, or, even better, taking cover behind benches and other items that leave most of their body exposed, most players shouldn't have much trouble when it comes to ringing up headshots. Even if you don't seem to be able to nail enemies in their heads, the game makes killing them startlingly easy. The Punisher is supposed to be a superhero of sorts, so it's not too far-fetched that most bullets barely take anything off your life bar, but it's so minimal that you can cruise through most of the game by running up to each enemy and pressing the 'quick kill' button, which rolls out a brief animation of the enemy in question being shot, being stabbed, or having his neck broken.

Sure, you'll take a few shots while you run up to each foe, but since you can just interrogate a couple of guys to get that health back, you're rarely in need of health on the game's normal difficulty setting. The hard setting, as you might expect, limits your ability to do this a bit. The Punisher's action is very standard, fitting right into the third-person shooter genre. The only thing that really sets it apart, in terms of gameplay, is that it has a number of specific kill animations. You have a handful of quick-kill moves and four different standard methods of interrogation. These don't change throughout the game, and they get repetitive very quickly.

In an effort to change things up, some spots in the levels can be used for special interrogations. These spots are clearly marked, and usually involve you using a piece of the environment to loosen a foe's lips. Many of these simply have you dangling your enemy over a ledge, but there are some unique ones, like slamming an enemy's head in the door of a jeep, threatening to stick a guy's head into a ceiling fan, shocking a man with an exposed electrical wire, and so on.

It's nice that the game offers these, but the payoff for actually going through with the plan and killing your subject is really underwhelming. The game's rated M, but for some reason the camera quickly zooms out from the action when you decide to finish an enemy off in a special interrogation sequence. It also changes to black and white, almost as if the game doesn't want to show you such a bloody finale without heavily filtering.

Yet, after the fact, it doesn't have a problem showing you a dead body that happens to be missing its head, for example. And many cutscenes are filled with dripping blood. Whether the black-and-white effect was a stylistic choice or one aimed to censor some of the game's gorier scenes isn't so important. Either way, it takes away from the impact of these sequences.The Punisher is a good-looking game, but with some better texture work, it could have looked much better. You'll encounter some awfully blurry-looking textures here and there that make the environments look a little bland.

At least the game is pretty good about giving you a variety of environments-many sequences take place in fairly tight indoor settings, but you'll find some larger outdoor arenas as well. While the environments may be varied, there really isn't much to do in them beyond running around with your guns blazing. The extent of your environmental interaction, beyond the special interrogations, consists of being able to shoot bottles off a bar. Yet you can pump bullet after bullet into a television set without breaking it. This makes the game's locales feel flat and stale. Also, the game's camera isn't really up to the task of presenting the action when you're in tight corridors. One level in particular puts you on a ship, and the tight corridors and small rooms make it nearly impossible to see what's going on around you.

The one standout part of The Punisher's graphics is its selection of character models. The standard troops look good, and The Punisher himself looks really great, with similar levels of detail going into the models for many of the story's other major characters and bosses.

While the PC version is definitely the best-looking of the three available versions, the interrogations are much easier to do with an analog controller in the console versions than with the mouse. Good in-game sound in a shooter generally comes down to having gunfire that sounds appropriately tough. The Punisher doesn't do this especially well. While your gunfire sounds at least passable, enemy fire is quiet at times and doesn't seem to always be positioned correctly. As an example, in one sequence you're raiding an island, and there's a man positioned behind a turret, firing off rounds in your direction. While you'll see tracer fire heading your way, and you'll even have a clear view of the turret, you won't actually be able to hear the gun firing until you get much closer to its position.

The sound in the cutscenes is also poorly mixed. Voices usually come through loud and clear, but the rest of the action sounds awfully flat. Certain actions, like a man slamming his hands down on a table, don't make any sound at all. The game has a great deal of voice acting in it, though most of it is a little flat.The Punisher tries to break out of the third-person shooter blueprint by offering sometimes-gory interrogation sequences, but these portions don't do enough to change what is otherwise a very by-the-numbers action game.

If you're fan of the character, you'll probably get some enjoyment out of running around and torturing enemies, but the lack of variety here causes this portion of the game to wear thin fast. Beyond that, you're better off looking elsewhere for your third-person action needs. Franchise The Sims kembali menunjukkan dominasinya dan mengokohkan diri sebagai game simulasi reality terbaik yang pernah ada dalam sejarah game PC dengan menelurkan expansions pack terbarunya bagi game Sims seri terbaru mereka yang bertajuk The Sims 3: Ambition. Dalam expansions pack terbarunya yaitu Ambition, game the sims 3 memberikan penambahan karir lebih banyak yang bisa dipilih, seperti memilih sebuah pekerjaan atau memilih sebuah profesi. Beberapa profesi baru yang bisa dipilih adalah seperti menjadi Detektif Swasta (Private Investigator), Stylist, Pemadam Kebakaran (Firefighter), Arsitek (Architectural Designer) dan Pemburu Hantu (Ghost Hunter). Setiap profesi tersebut akan menghadirkan sesuatu yang berbeda dan lebih aktraktif saat sims kita sedang menjalankannya seperti backsound, bertemu dengan karakter-karakter aneh dan pekerjaan yang menuntut kelihaian kita memilih sesuatu yang baru. Berikut bahasan singkat dari beberapa profesi diatas.

Private InvestigatorTipe pekerjaan yang satu ini tidak terikat waktu atau lokasi bekerja menjadikan kita bebas mengendalikan sims tanpa harus menunggunya selesai bekerja. Menjadi detektif swasta memerlukan dedikasi tinggi dan kerja keras untuk mengungkap suatu misteri, tidak menyusuri secara baik penyelesaian kasus tersebut berakibat kegagalan. Tapi jangan harap menjadi detektif swasta dalam game ini menemukan kasus pembunuhan atau penculikan, kalian hanya mendapatkan kasus yang lucu dan terkadang tak masuk diakal namun tentu saja masih tetap menarik untuk ditelusuri. Untuk mendapatkan kasus yang ingin diselesaikan bisa dengan cara mengunjungi kantor polisi, mencarinya di komputer atau menunggu panggilan sims lainnya. StylistMenjadi seorang stylist berarti harus mengerti dan memenuhi apa yang diinginkan sims lain yang datang ke salon tempat kita bekerja.

Stylist mendapatkan kebebasan untuk merubah mode busana, makeup dan rambut sims lain atau NPC (non-player character) yang sebelumnya tidak bisa dilakukan. Seorang stylist akan bekerja di salon setiap hari selasa hingga sabtu dengan waktu bekerja 8 jam maupun membeli Styling Stage saat di buy mode. Semakin banyak NPC puas dengan hasil yang mereka dapatkan maka akan semakin cepat menaikkan posisi pekerjaan. Tetapi pemain bisa memberikan 'give bad makeover' untuk sedikit memperunik cerita. FirefighterMenjadi pemadam kebakaran adalah pekerjaan mulia, menyelamatkan sesama dari kebakaran, memadamkan api yang berkobar agar tidak menjalar dan bahkan menyelamatkan orang lain yang disebabkan oleh sebuah bencana yang baru saja melanda. Seperti itulah sedikit gambaran sims yang berprofesi sebagai Firefighter atau pemadam kebakaran.

Pengembang memberikan bencana gempa bumi sebagai tambahan dari hanya sebuah kebakaran kecil yang tentu saja menambah seru pekerjaan yang digeluti seorang firefighter. Architectural DesignerMenjadi arsitek adalah pekerjaan freelancer pada the sims 3 yang semua hal yang dikerjakannya tergantung pada cerita dalam game yang sedang berlangsung pada saat itu, seperti jika ada NPC yang baru mempunyai bayi memerlukan sebuah kamar untuk bayi mereka atau seorang kutu buku yang menginginkan ruangan membaca pastinya akan memanggil jasa seorang arsitek atau sims kita yang saat itu memilih profesi sebagai penyedia jasa (Architectural Designer). Player diberikan keleluasaan dalam memodif atau menciptakan ruangan baru milik rumah NPC lain layaknya sedang membuat atau merubah rumah sendiri dalam build mode.

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Ghost HunterJika pernah menyaksikan film ghostbuster pasti tidaklah kaget bila memilih dan telah melakukan profesi yang sedikit spooky ini. Seperti halnya beberapa profesi lainnya, sebagai ghost hunter adalah pekerjaan freelancer yang terikat oleh waktu tpai biasanya profesi ini berlangsung setiap malam saat dimana para hantu sedang beraksi. Memilih profesi ini tentu saja sims harus memiliki keberanian (brave) tinggi dimana saat klien memerlukan bantuan sims kita untuk memasukan hantu kedalam alat penangkap sims kita sendiri tidak ikut ketakutan.

Berprofesi menjadi ghost hunter dapat uang dari mana? Jual saja hantu yang barusan didapat ke lab dikota. Bagi anda penggemar fm,kini telah hadir fm seri terbaru, fm 2009. Dilihat sekilas dari tampilannya, tidak jauh berbeda dengan versi sebelumnya, dan tampilan layar terasa lebih besar, dengan resolusi 1280X1024 pixel. Fitur tambahan yang sangat mencolok dari fm 2009 ini adalah menampilkan animasi pemain secara 3 dimensi dan terlihat lebih nyata, walaupun belum maksimal. Namun pergerakan/dribbel pemain dapat terlihat lebih hidup.Tidak hanya itu, fm 2009 juga masih menyediakan tampilan lama 2D.

Sekedar tambahan, pada tampilan 3D kita dapat mengubah sudut pandang kamera, yaitu Main Stand, Elevated, Vertical Scrolling, Zoomed Vertical Scrolling, dan Behind Corner. Sayangnya fm 2009 tidak dilengkapi dengan keberadaan penonton, sehingga terliha janggal, padahal suara riuhnya terdengar.Fitur baru dari fm 2009 ini ialah adanya konferensi pers setiap pertandingan, dan kita dapat diwakilkan oleh assistant manager untuk meladeni para wartawan. Hal lain yang menarik, harga-harga pasaran pemain di fm 2009 diatas 34 juta poundsterling sudah mudah ditemui, seperti Messi, Kaka, dan CR7, sehingga lebih mudah membuat pemain kita memiliki harga pasaran yang sangat tinggi. GameplayApabila kita memainkan FIFA 11 secara sekilas, kita mungkin akan segera menyadari, walaupun pihak pengembang telah melakukan beberapa perubahan, namun pada dasarnya game ini tidak terlalu berbeda dari FIFA 10. Namun semakin lama kita memainkan game ini, kita akan segera menyadari bahwa perubahan-perubahan yang dilakukan oleh pihak pengembang tersebut berhasil membuat FIFA 11 menjadi lebih baik, atau dapat dikatakan lebih sulit dibandingkan dari seri sebelumnya.Pada saat pertama kali memainkan FIFA 11, kita akan disuguhi tampilan yang tidak terlalu berbeda dengan FIFA 10. Apabila kita memiliki save file dari seri sebelumnya, maka kita akan diberikan pilihan difficulty yang pas dengan skill yang kita miliki berdasarkan save file tersebut. Ketika berada dalam menu utama, kita akan disuguhi tampilan supporter yang duduk dibawah score board, dimana score board tersebut akan menampilkan statistik permainan kita, seperti hasil 5 pertandingan yang kita mainkan sebelumnya, serta hal-hal lain.Salah satu perubahan yang cukup 'mempersulit dalam seri ini terlihat saat melakukan 'passsing'.

Dalam FIFA 11 arah operan kita harus kita atur secara manual, dan selain dari skill, keberhasilan passing yang kita lakukan juga berdasarkan posisi pemain kita serta seberapa besar power yang kita keluarkan saat menekan tombol A. Tidak hanya itu, passing dalam FIFA 11 ini juga lebih sering terpantul apabila rekan kita tidak siap menerima bola, serta akan lebih sering dipotong oleh lawan. Walaupun mungkin sebagian besar gamer, termasuk saya, merasa kesulitan untuk menyesuaikan diri dengan metode passing ini, namun harus diakui fitur tersebut membuat FIFA 11 terasa lebih realistis. Fitur Penalty Kick dalam FIFA 10 ini juga mengalami perubahan dibandingkan dengan seri sebelumnya, dimana game ini memiliki sistem Penalty Kick yang mirip dengan yang ada dalam FIFA World Cup South Africa.

Disini kita harus berusaha melakukan tembakan dengan menekan tombol X sambil memperhatikan bar yang ada. Jika kita menekan tombol X saat titik dalam bar tersebut sedang berada dalam area merah, maka dapat dipastikan tendangan kita akan meleset jauh dari sasaran.Salah satu fitur baru yang dipromosikan Electronic Arts sebelum merilis FIFA 11 adalah fitur Personality+. Dengan adanya fitur ini, beberapa pemain, terutama pemain bintang akan semakin mirip dengan pemain aslinya. Namun tidak semua fitur tersebut memberikan kelebihan terhadap pemain, ada juga pemain yang justru 'dirugikan' dengan adanya fitur Personality+ tersebut. Sepertinya contoh Alessandro Nesta dari A.C Milan yang dalam kehidupan nyata seringkali mengalami cidera, maka pihak pengembang memberikan trait 'injury prone' yang berarti pemain ini akan semakin rentan mengalami cidera jika kita sering memainkannya dalam setiap pertandingan.Sedangkan pemain-pemain lain, seperti Ronaldinho atau Robinho akan memiliki Personality dimana mereka dapat melakukan dribble dengan baik, atau pemain seperti Ibrahimovic yang memiliki tendangan yang cukup keras ke arah gawang.

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Fitur-fitur yanga ada dalam Personality+ ini sendiri sebenarnya sangat menarik, dan akan memiliki efek yang cukup besar dalam gameplay secara keseluruhan, namun kemungkinan besar hanya pemain-pemain veteran yang dapat merasakan efek dari fitur tersebut. Sama seperti seri sebelumnya, trick-trick yang menjadi ciri khas FIFA series selama ini hanya dapat dilakukan oleh pemain-pemain tertentu. Semakin tinggi rating pemain tersebut, maka akan semakin banyak trick yang dapat kita lakukan sambil menekan tombol LT. Fitur Personality+ ini sepertinya bukan hanya diterapkan kepada pemain-pemain bintang, namun juga kepada wasit.

Disini sebelum melakukan friendly match, kita akan dapat memilih wasit yang akan memimpin pertandingan kita, kita juga dapat memberikan uang atau menyuap wasit agar membela kita selama pertandingan. Well okay, saya hanya melebih-lebihkan hal yang terakhir tersebut. Namun disini masing-masing wasit akan memiliki 'kepribadian' yang berbeda-beda. Ada wasit yang 'hobi' mengeluarkan kartu kuning, atau ada pula wasit yang 'brutal' dan sering membiarkan pelanggaran-pelanggaran terjadi.Mengenai pelanggaran, salah satu hal baru yang diperkenalkan dalam FIFA 11 ini adalah fitur 'hand ball', dimana kita dapat mengaktifkan fitur tersebut melalui setting (secara default fitur ini tidak akan aktif). Apabila kita telah mengaktifkan fitur tersebut, kita akan seringkali memperoleh hadiah Penalty karena lawan melakukan hands ball. Namun kita juga harus berhati-hati, karena kemungkinan besar pemain belakang kita juga akan melakukan kesalahan yang sama.Pengaturan Formasi serta Taktik dalam FIFA 11 sendiri tidak terlalu berbeda dengan seri sebelumnya, dimana selain melakukan custom formasi serta squad, kita juga dapat memilih quick tactic yang akan kita terapkan selama pertandingan, mulai dari counter attack, possesion hingga high pressure. Namun fitur tactic dalam FIFA 11 ini masih terasa kurang kompleks dan kurang begitu optimal ketika diterapkan dalam pertandingan.

Disini kita juga dapat memilih siapa yang akan menjadi Kapten team kita, atau siapa yang akan melakukan tendangan bebas dan sebagainya. Sayangnya, Kapten team tersebut tidak dapat diganti selama pertandingan, jadi apabila awalnya kita memilih Ambrossini sebagai Kapten, dan kemudian menggantinya dengan Flamini atau pemain baru lainnya, maka pemain baru tersebut yang akan menjadi Kapten.Mode-mode yang ditawarkan oleh pihak pengembang dalam game FIFA 11 ini tidak terlalu berbeda dengan seri sebelumnya, namun tetap akan ada beberapa mode baru disini. Yang pertama adalah Manager Mode, dimana kita akan berperan sebagai manager dalam sebuah team,sambil memikirkan berbagai hal, mulai dari transfer pemain, pelatihan pemain hingga harga tiket masuk dalam setiap pertandingan. Transfer dalam FIFA 11 ini tampak sedikit lebih sulit sekaligus lebih realistis dibandingkan seri sebelumnya. Disini kita harus menegosiasikan biaya transfer serta gaji dengan terpisah, serta team dari pemain yang kita incar juga dapat menolak tawaran yang kita ajukan dengan berbagai alasan. Mode lainnya yang ada dalam FIFA 11 adalah Player Mode, yang tidak berbeda dengan mode 'Be a Pro' yang ada dalam FIFA 10. Dalam mode ini kita akan dapat memainkan pemain yang ada, atau menciptakan seorang pemain baru untuk kita kontrol.

Setelah kita memilih atau menciptakan pemain baru tersebut, kita harus berusaha untuk menjadikan pemain tersebut menjadi salah seorang pemain terbaik. Hal ini sendiri tidak mudah, karena apabila kita belum siap menjadi pemain inti, kita akan lebih sering duduk di bangku cadangan. Dan walaupun kita sudah masuk menjadi pemain inti, jika performa kita terus menurun, bukan tidak mungkin kita dikembalikan menjadi pemain cadangan.Mode lainnya yang ada dalam FIFA 11 adalah Player - Manager Mode, yang sama seperti namanya, mode ini akan menggabungkan kedua mode sebelumnya menjadi satu. Disini kita dapat memainkan pemain yang kita ciptakan ke dalam sebuah team, sekaligus mengontrol team tersebut layaknya seorang manager. Salah satu keuntungan dalam mode ini adalah kita dapat terus memastikan pemain yang telah kita ciptakan tersebut untuk selalu masuk dalam 'starting line-up'.

Disini kita juga akan diberi pilihan untuk mengontrol pemain yang kita ciptakan tersebut, atau memainkan semua team secara keseluruhan.Salah satu hal yang menarik dalam penciptaan pemain selain dari fitur kostumisasi yang cukup lengkap, FIFA 11 untuk pertama kalinya menawarkan kita untuk dapat berperan sebagai seorang Kiper! Sebuah ide yang terdengar cukup menarik, namun apabila kita memilih untuk berperan sebagai seorang kiper dalam sebuah team yang memiliki pemain-pemain, terutama pemain belakang cukup kuat, kita seringkali akan merasa tidak terlalu 'berguna', karena kesempatan kita untuk menyelamatkan gawang tidak akan datang terlalu sering.AI dalam game ini juga tampaknya telah mendapat penyempurnaan yang cukup berarti.

Disini pemain-pemain lawan akan sering kali berhasil memotong umpan-umpan yang kita arahkan, serta dapat melakuakan pressing yang cukup menyulitkan ketika kita sedang menggiring bola. AI dari kiper-kiper yang ada tampaknya juga mengalami peningkatan, serta kemungkinan besar akan dapat membuat beberapa gamer merasa frustrasi, terutama dalam tingkat kesulitan yang cukup tinggi. Dalam FIFA 11 ini pihak pengembang akhirnya juga mengijinkan kita untuk melakukan save replay, dimana kita akan dapat menyimpan berbagai goal maupun highlight pertandingan kita tanpa harus mengupload save file tersebut di EA. Sayangnya, walaupun fitur save replay ini merupakan salah satu fitur yang paling dinantikan oleh para penggemar FIFA series, kita akan memerlukan waktu yang relatif cukup lama untuk menyimpan sebuah replay.Walaupun secara keseluruhan tidak terlalu banyak inovasi yang dilakukan oleh pihak pengembang dalam seri ini, namun FIFA 11 dapat dikatakan merupakan versi penyempurnaan dari FIFA 10.

Dengan tetap mempertahankan gameplay yang adiktif, serta beberapa fitur baru, seperti fitur untuk menjadi kiper serta fitur Personality+ akan dapat menawarkan tantangan-tantangan baru yang sangat menarik bagi para penggemar soccer game.Gameplay Score: 9.0. Graphic & PresentationGrafis yang diperlihatkan dalam FIFA 11 ini tidak terlalu berbeda dibandingkan dengan seri sebelumnya, dimana stadium masih tampak indah dan cukup hidup dengan berbagai supporter, walaupun supporter-supporter tersebut tampak cukup kaku. Lapangan serta environment yang ada juga tampak sangat baik. Sayangnya walaupun sudah mengalami peningkatan, beberapa wajah dari pemain-pemain yang ada dalam FIFA 11 ini tampak sama sekali tidak mirip dengan pemain aslinya, bahkan beberapa pemain tersebut terkesan cukup buruk. Martin Tyler dan Andy Gray akan kembali menjadi duo komentator dalam setiap pertandingan kita, dan untungnya komentar-komentar mereka terdengar sangat pas, dan mampu membuat kita seakan-akan sedang melihat sebuah siaran pertandingan langsung. Selain mengomentari pertandingan, tidak jarang kedua komentator tersebut akan membicarakan hal-hal lain terkait team yang sedang bertanding, seperti sudah berapa banyak goal yang telah diciptakan oleh pemain kita, atau sudah berapa banyak team yang kita mainkan tersebut berhasil meraih Piala Champion.Sound Score: 9. PenutupHarus diakui, selain fitur untuk menjadi goalkeeper, tidak terlalu banyak inovasi yang dilakukan oleh pihak Electronic Arts selaku pengembang dalam FIFA 11 ini.

Namun beberapa perubahan-perubahan yang ada, walaupun tidak terlalu banyak, tetap berhasil membuat game ini menjadi lebih baik daripada FIFA 10, sekaligus akan dapat memberikan beberapa tantangan baru bagi gamers. Sambil tetap mempertahankan unsur fun, serta menjadikan game ini lebih realistis, FIFA 11 merupakan salah satu game yang sangat pantas untuk dimainkan oleh para penggemar soccer game.Overall Score: 8.5.

─────────────────────────────────────────────────────────────────────────────────── - Download Here = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =Java comes with a virtual swiss army knife of tools and classes - but it doesn't have everything. You can always build what you need from scratch, but sometimes - if you are lucky - someone, somewhere has already built what you need, and will graciously let you use it!

As such things often involve many, many related. 5 min - Uploaded by Vivekananda ReddyHow to add the Library to the Java Project in Eclipse?

How do you add the javadoc files. User Libraries Preferences. Indicate your preferences for the User Libraries settings on the Opens the User Libraries preference page Java Build Path User Libraries preference page.

A user library is a set of JAR files. A user library can be added to a projects build path through the build path properties page. Open the context menu on the project, and select Properties Java Build Path Libraries. From here, you can add JAR files to the build path, whether they are inside your workspace or not. You can also add a class folder, a directory containing Java class files that are not in a JAR.

Note that plug-in. 6.2 Create Shared User Libraries. When working with third-party commercial or open source libraries, or with standard APIs such as J2EE, it's common to require several JAR archives in combination. If these are used in only one project, then you can configure the build path as described in the previous. Eclipse for Java.

How To Install Eclipse and Get Started with Java Programming (on Windows, Mac OS and Ubuntu). Eclipse (@ www.eclipse.org) is an. The native library directories must be included in JRE's property ' java.library.path ', which normally but not necessarily includes all the paths from the PATH. You can add Java libraries that are stored in a Rational Asset Manager repository to your Eclipse projects. Once the Android library project has been compiled in Eclipse, it can then be bound using a Xamarin.Android Java Binding project.

First a.ZIP file must be created which contains the bin and res folders of the Android library project. It is important that you remove the intervening crunch subdirectory so that. JRE System Library gets automatically added once Java Projects are created. Any Java program written in eclipse IDE can access predefined Java function because of a JRE system library. Eclipse IDE support program written in different programming language. However, you just need to find the library files of that. Call System.load to load the DLL from an explicitly specified absolute path.

Copy the DLL to one of the paths already listed in java.library.path; Modify the PATH environment variable to include the directory where the DLL is located. Specify the java.library.path on the command line by using the -D option. If using Eclipse, set. How to Add JARs to Project Build Paths in Eclipse (Java). When your Java project requires JAR libraries (Java Archive) to function, you have to configure your project to include the libraries in its build path.

Fortunately, Eclipse makes. It is a VERY good idea to put frequently-used functions together and build a library for yourself. Whenever some method is used, just simply make a method invocation. For Java, it's straightforward to manage such a library.

Here a simple example in Eclipse. The library will contain only one 'add' method for demo purpose. Eclipse Paho is an umbrella project for several MQTT and MQTT-SN client implementations in different programming languages.

The Eclipse Paho project was one of the first open source MQTT client implementations available and is actively maintained by a huge community. Paho also features a Java client. Creating a jar File in Eclipse. This page shows you how to create a jar file (java archive) using the Eclipse IDE.

The instructions are for bundling the source code (.java files) into a jar. These instructions do not cover how to make an executable jar. Based on the instructions from the Eclipse documentation. To create a new. Now, we will define OpenCV as a user library in Eclipse, so we can reuse the configuration for any project. Launch Eclipse and select Window – Preferences from the menu.

Eclipse preferences. Navigate under Java – Build Path – User Libraries and click New. Creating a new library. Enter a name, e.g. You can manage the Cloud Client Libraries for Java and the App Engine standard libraries for your Eclipse projects. To add or remove any of these libraries from your project's classpath: Select the Project in the Package Explorer. If you haven't done so already, add the Google Cloud Java BOM to your.

If you want to use such standard Java libraries in other Eclipse plug-ins you have to convert them also into a plug-in. After the conversion the resulting JAR file can still be used in a non OSGi runtime, e.g., a Java webserver. The Java runtime ignores the additional OSGi meta-data. Eclipse provides a wizard. As Java developers, we are lucky to have a wide selection of open source tools to help us more efficiently and effectively write applications.

Tools, frameworks, and libraries take care of common functionality such as security, logging, database transactions, component instantiation, application builds,. 1 Quick Downloads. 1.1 Documentation; 1.2 Example Code; 1.3 Libraries. 2 Getting Started with Java; 3 Windows.

3.1 Javac (Command Line). 3.1.1 Use Our Examples; 3.1.2 Configure Your Project. 3.2 NetBeans. 3.2.1 Use Our Examples; 3.2.2 Configure Your Project.

3.3.1 Use Our Examples. This user library can be added to a project's classpathW.

Thus, a user library can be a convenient way to add a set of jar files (rather than individual jar files) to a project's build path. Here, I'll create a user library for a set of TomcatSW jar files. To create a user library, you can go to Window → Preferences and go to JavaSW. To run WebDriver tests in Java with Eclipse you'll need: Java; Eclipse; A test framework (We'll use JUnit; there are many you can use); WebDriver's Java bindings; WebDriver's Java Standalone Server library; Mozilla's Gekodriver proxy for Firefox. Regardless of what platform you're on, there are many.

Download (right-click and Save As) Course Library Jar into the same folder that you are using as your workspace (or move this file in the workspace fodler after downloading it elsewhere). In Eclipse, select Windows Preferences. Click the + in front of Java or double-click Java (after the +). Click Installed JREs. The current suite of text-based languages, Java and C, utilize the current version of Eclipse as a development environment. The FRC specific tools for the chosen language are installed as Eclipse plugins.

You can install both the Java and C development tools into the same installation of Eclipse to. It was a 32/64 bits system issue.

Here is the link to download usefull libraries: README.md. GitHub Java API (org.eclipse.egit.github.core).

This project is a Java library for communicating with the GitHub API. The goal of the library is to support 100% of the GitHub v3 API. The library is currently used by the GitHub Mylyn connector for working with GitHub issues, pull requests, gists. If you use Eclipse, set the 'Source attachment' for each class jar file to its corresponding '-sources' jar file. In order to define the java.library.path property in Eclipse, the following steps must be completed: Select your project in the Package Explorer area and press a right click on it. Select Build Path → Configure Build Path.

In the appearing window, select the Libraries tab. Then, expand the JRE System.

JUnit isn't part of the standard Java class libraries, but it does come included with Eclipse. Or if you aren't using Eclipse, JUnit can be downloaded for free from the JUnit web site at JUnit is distributed as a 'JAR' which is a compressed archive containing Java.class files. Here is a direct link to download the. This short post shows how to create a new Java Project in Eclipse Neon and how to implement a simple HelloWorld Java class. It is also shown how to run the Java class in Eclipse using its main method. Managing Java ME Project Libraries in Eclipse IDE.

A project may depend on external libraries of classes and source files. These dependencies are added to the class path so that they can be accessed during compilation and included into the JAR file. The list of libraries defines the -classpath option of the javac Java.Setting up LWJGL with Eclipse. This tutorial will run you through the steps you'll need to get LWJGL setup with the Eclipse IDE.

This can be tricky if you are not familiar with the IDE because unlike most Java libraries LWJGL has two parts, a Java part (lwjgl.jar) and a native code part (.dll files for Windows,.so files for linux. This error is because Intel DAAL Java library requires a native library (JavaAPI.dll on Windows, libJavaAPI.so on Linux). And your Eclipse project does not find this native library. There're multiple ways to fix this. But the cleanest and simplest way is this: Create a new project in your IDE.

Before following this documentation, please be sure to first read sections Introduction which provide important details relating to integration. You may also want to review section Avoiding Potential Pitfalls - NSL.

You should also create and download your custom Licensing/Analytics DLL - see section. Download the latest Eclipse version at the Eclipse Download page choosing the Eclipse IDE for Java Developers version (suggested). The opencv-3xx.jar file located at opencvbuildjava and the opencvjava3xx.dll library located at opencvbuildjavax64 (for 64-bit systems) or opencvbuildjavax86 (for 32-bit systems). EDIT: Se solution at the bottom of the page.

I'm trying to set the java.library.path system setting for my Bioclipse manager/Eclipse plugin. Normally, if running java from command line, this variable should be set like so (According to what I've googled up). JNI is useful in many situations, for example if your Java applications needs to interface with a native C library. An example of this is Eclipse's own interface, which on Linux is drawn by a native C library “GTK”, thus the native Linux look. Further, sometimes you may have custom 'C' code in your Java.

JRE System Library is added by Eclipse IDE automatically on creating Java Projects. JRE System Library implements the Java API in Eclipse IDE. So all the predefined functions of Java, can be accessed by the Java Programs written in Eclipse IDE because of this JRE System Library. Eclipse IDE adds the JRE System. JD-Core is a library that reconstructs Java source code from one or more “.class” files. JD-Core may be used to recover lost source code and explore the source of Java runtime libraries.

New features of Java 5, such as annotations, generics or type “enum”, are supported. JD-GUI and JD-Eclipse include JD-Core library. Java.library.path is a System property, which is used by Java programming language, mostly JVM, to search native libraries, required by a project. Similar to PATH and Classpath environment variable, java.library.path also includes a list of directory. When Java code loads a native library (a library. Eclipse typically requires a newer Java version than what we can depend on for ICU4J.

If you don't do the following, you run the risk of calling Java library APIs that are newer than ICU4J's Java version, and you cause runtime exceptions for people who use the older version. Currently (as of 2017-jan / ICU 58+), ICU4J is on. You can use Vert.x with multiple languages including Java, JavaScript, Groovy, Ruby, Ceylon, Scala and Kotlin.

Vert.x doesn't preach about what language is best — you choose the languages you want based on the task at hand and the skill-set of your team. We provide idiomatic APIs for every language that Vert.x. Getting Started with Java Bridge (Eclipse).

To introduce you to programming with the Java Bridge library, you'll create a very simple app: when the user clicks on a button, it changes color to red (Wahoooooo!). The sample demonstrates the structure you'll need in your code to build Android apps with the Java Bridge library. Rich coverage analysis: Coverage results are immediately summarized and highlighted in the Java source code editors. Non-invasive: EclEmma does not require modifying your projects or performing any other setup. Since version 2.0 EclEmma is based on the JaCoCo code coverage library. Posted on March 24, 2018 by James Leigh.

We are pleased to announce Eclipse RDF4J 2.3.0! Release 2.3 includes improvements to RIO, support for xsd:duration operations in SPARQL, and many under the hood changes including keeping remote transaction alive, storing repository settings in plain text, jdk9 compatibility. Now, we will define OpenCV as a user library in Eclipse, so we can reuse the configuration for any project. Launch Eclipse and select Window – Preferences from the menu. Eclipse preferences. Navigate under Java – Build Path – User Libraries and click New. Creating a new library.

Enter a name, e.g. I was struggling for days getting it to work with Eclipse on Mac OS X 10.12.6. I was unable to configure Maven/Eclipse to connect to The Central Repository to download JInput from there. Okay, I am not. JInput uses another Java library called JUtils which is available from The Central Repository.

Apache Ant is a Java library and command-line tool whose mission is to drive processes described in build files as targets and extension points dependent upon. It lets you manage your dependencies declared in an ivy.xml in your Java Eclipse projects, or any other kind of project which needs dependency management. To use the Leap Motion SDK in a Java program, you must add the LeapJava.jar file to the classpath and set the java.library.path to the location of the Leap Motion native.

In the Eclipse IDE, you add the LeapJava.jar file to a project as an external Jar and then set the path to the appropriate native Leap Motion libraries as a. To get started, open the 'Preferences' window in Eclipse. Navigate to 'Java » Build Path » User Libraries' on the left-hand side and click the 'New' button. Enter the library name and click the 'OK' button (leave the 'System library' checkbox alone).

Then, you need to click the 'Add External JARs.' Button to add the jar file.

A more complete title for this post might be “Referencing another Java Project and Its References in Eclipse When Creating a Web Archive File,” but that's a little long. We'll be doing that here, with a focus on using the Eclipse IDE.

In a future post we'll be performing the same task but using Ant. You might have read this befor e but i think this way is possible. The Java Speech API (JSAPI) is not part of the JDK and Sun does not ship an implementation of JSAPI. Sun porivides the specification a.

Introduction In this post, I will show how to use the z3 Java library with Scala in Eclipse to solve a SAT formula. I made this post because even if it is quite short, I did lot of investigations on it to succeed to use z3 Java librar. I'm using eclipse on Linux. I'm using a 3rd party Java class in my application. My application runs fine until I invoke code that uses the 3rd party application. When I do that, I get the following: Exception in thread 'main' java.lang.UnsatisfiedLinkError: no xyz in java.library.path.

OK, so I did some googling. For example, if you are creating a chart customizer, the library dependencies you have added include the JFreeCharts libraries. To create a Java package and add a file.

Because SimpleITK is a C library, all functionality is provided through the JNI (Java Native Interface) specification. When the SimpleITK classes are loaded, a static block loads the native library to provide all the functionality to Java. This option tells Eclipse. This is simply because it's more efficient to modify code in a Java project than code in a JAR file. To reference a library not defined in a project in your workspace, use one of the following: Add External JARs., Add Variable., or Add Library.

Referring to a library as an external JAR is a direct reference to a JAR or.zip file. My program in not running because of below error and I am using RHEL7 and Eclipse Mars.

If anybody know about it please help me and thanks in advance. The library libnddsjavad.so could not be loaded by Linux. Make sure that the library is in your LDLIBRARYPATH environment. If you write your application in Eclipse, you need to create a new Android project. Then you have to put wrapper and mandatory resource files in the specified place in the project (see below). Copy the mandatory resource files to the assets directory in three subfolders: dictionaries, keywords, and patterns.

To access Javadoc information from the Eclipse IDE, you must add the ArcGIS Engine Library to your Java project build path. The ArcGIS Engine Library is a user library that is installed automatically when you install the ArcGIS Engine plug-in. The ArcGIS Engine Library. Notice: This is about an open source Eclipse plugin to help Java developers in coding.

If you are not a Java developer using Eclipse IDE, this content is not for you. I'm the author of the tool so I'm biased. The real need: Open source libraries are very popular in Java world. Nowadays Java developers often.

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