New Vegas Animation Overhaul

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Mods requiring this file Mod nameNotesFor Reload SoundsIron sights are aligned with these animations, different animations might give you different results with how the ironsights works.Sights were zeroed with these animations. I have not tried these guns with default animations.Pick one:This is the animation pack to use the weapon with two hands.for the weapon animations Highly required.for the weapons animation.

New Vegas Animation Overhaul

Animation Overhaul Tf2

Espicially the 10Ga, hydrainstall this firstYou only need 2haHandgrip6 and 2haReloadS if you don't want the whole thing. If you don't install these there's possibly a large Bullpup rifle clipping through your eyes/handsIron sights are centered using these animations. Other animations might not work properly.this is for the shotgun animation.

New Vegas Animation Overhaul

And this is highly Required. So download it first.No shit SherlockPermissions and credits. Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. INSTALLATION GUIDE:MANUAL INSTALL:Start by downloading the mod.1.

Go to your Fallout New Vegasdatameshescharacters1stperson.Delete every Handgrip animation (1hpHandgrip1.kf, 2haHandgrip2dildolauncher.kf and etc.)2. Do the same thing, but in Fallout New Vegasdatameshescharactersmale folder3. Drag'n'Drop mods content into the 'Fallout New VegasData' folder3. If you actually want to use some of W.A.R.ShinyHaxHitman47101 animations with mine, you'd better install W.A.R.ShinyHaxHitman47101 first, return to steps 1 and 2, then install my anims.4. Install various fixes from UPDATE FILES category, depending on the DLCs you owned and weapon mods you've installed.4a. If you don't want to patch every mod - delete every 1hp2haAimIS.kf, AttackIS.kf in 1stperson folder.

This will revert your aiming and aimed shooting to vanilla state. At this point, you can replace them with W.A.R. Or even Hitman47101 anims.5.

Go for 'C:UsersusernameDocumentsMy GamesFalloutNV' and look for Fallout.ini and FalloutPrefs.Ini, look for 'fNearDistance', change it to the 'fNearDistance=2'.This step is vital! It will help you to avoid screen clipping issues.6. I also recommend to use in viewmodel values from 64 to 86.7.

Fallout New Vegas Animation Overhaul

Launch your manager, make sure AsurahReanimation.esp is very last in your load order. (AsurahReanimation is responsible for Handgrip setup onmany vanilla weapons, speed tuning (like slowing down the hunting shotguns, because fast shotguns are lame) and custom sounds on animations)8. Be pleased.NOTE byfNearDistance seems to be the main setting that causes terrible z-fighting for me and many others, but I've found that setting it to 4 instead of 2 while using an FOV of 85 with the FOV slider mod has greatly reduced, and in some places outright eliminated it without showing any visible clipping of the weapon/arms when aiming.

So anyone with bad z-fighting could try this and see how it works for them, just figured I'd mention it for anyone else with this problem. 1HP group:Attack3 - Single action fire - 357 revolverPolice revolver.Attack4 -Attack5 -Attack6 -Attack7 -Attack8 -Attack9 -AttackSpin -AttackSpin2 -AttackLoop - Automatic fireAttackLeft - High-Caliber fire, good for Revolvers and Desert Eagles.AttackRight - Mid-Caliber fire, good for 9mm pistols.AttackThrow -2HA group:Attack3 - Low-recoil semi-auto attack, mostly Service Rifle.Attack4 - High-recoil semi-auto attack, mostly Riot Shotgun.Attack5 -Attack6 -Attack7 - Pump shotgun attack.Attack8 -Attack9 - Automatic fire. Realistic alternative for AttackLoop. Make sure Attack anim mult in GECK is 1.0.

(Stutters with low FPS!)AttackSpin -AttackSpin2 -AttackLoop - Automatic fire.AttackLeft - High-Caliber fire, good for Semi-auto.308 weapons.AttackRight - Mid-Caliber fire, good for 5.56mm weapons. Also plasma rifle.2HR group:Attack3 - Bolt-Action attack, mostly Hunting Rifle.Attack4 - Recoilless attack, mostly energy weapons like Laser Rifle.Attack5 - Lever-Action attack, Cowboy Repeater and Lever-Action Shotgun.Attack6 -Attack7 - Pump-Action shotgun attack, mostly Hunting Shotgun.Attack8 -Attack9 - High-Recoil Bolt-Action attack, mostly Antimateriel Rifle and L96A1AWM.AttackSpin -AttackSpin2 -AttackLoop - Automatic fireAttackLeft - High-Caliber fire, Caravan Shotgun and M14.AttackRight -2HH group:Attack3 -Attack4 -Attack5 -Attack6 -Attack7 -Attack8 -Attack9 - Automatic fire. Realistic alternative for AttackLoop. Make sure Attack anim mult in GECK is 1.0. (Stutters with low FPS!)AttackSpin - Minigun spinup fire.AttackSpin2 - FlamerGattling Laser.AttackLoop - Automatic fire.AttackLeft - High-Caliber fire - Grenade Machinegun.AttackRight -RELOADS.

Interior Lighting Overhaul New Vegas

'My peestolRyfl has a weird recoil during iron sights shooting, you break my gaem!' BIG THANKS LIST:(actually an overweight Columba livia domestica, who ate too many of Kazuhira Miller's 'MacMiller's Hamburgers'( ™), and doesn't even dare to fly). For the trailer, screenshots and other various support.GAPPYMILES45KIIONOHINOIEUHCONSTABLE CANADABERIK909ONE AWESOME USER WHO WANTS TO BE ANONIMOUS.(believe me people, these sweet cash wasn't spent on life-important things, not iphones or badgirls, you're literally helped me to survive my darkest days)additional thanks to:Hitman47101, who's mod inspired me to start with animating on FNV, also some of your pretty interesting tricks.ShinyHaxorus for his 1st person animating tutorial for FNV.Bonus thanks:- CZ-805 sounds- M24 sounds.

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